Ferramentas e automação
Motion graphics curtos com HyperFrames
Orienta peças visuais curtas e sem narração, como tipografia cinética, contadores, gráficos, vinhetas e overlays.
Ver código no GitHub Instala diretamente do repositório-fonte.
O que esta skill faz
Esta skill direciona motion graphics em que o movimento comunica a mensagem, normalmente com menos de 10 segundos e sem voz. Ela atende peças como lower thirds, logo stings, chamadas, manchetes animadas e visualizações rápidas de dados.
Quando usar
- Criar tipografia cinética ou um contador animado
- Produzir uma vinheta de logo
- Montar lower thirds e overlays sociais
- Destacar um gráfico, dado ou trecho de página
Como usar
- Confirme que a peça é curta, visual e sem arco narrado
- Defina primeiro quais assets reais serão usados
- Planeje mensagem, duração, composição e formato de saída
- Construa e valide o render no HyperFrames
O que revisar antes de instalar
- Não é indicada para vídeos longos, narrados ou com várias cenas
- Não trabalha com dados atualizados no momento da renderização
- Não produz footage que o HyperFrames não consiga capturar
SKILL.md
---
name: motion-graphics
description: >
Use when the user wants a short, design-led motion graphic where motion is the
message: kinetic typography, stat or number count-up, chart/data-viz hit,
logo sting, brand lockup, lower-third, callout, social overlay, animated
headline/tweet/news item, motion poster, or quick captured-page highlight.
Usually under 10s and up to ~30s, with no narration arc, voice-over, or
live-action subject. Can render to MP4 or transparent overlay. Not for longer,
multi-scene, narrated, or brand-reel pieces (use general-video), narrated
website videos (website-to-video), topic explainers
(faceless-explainer), product promos (product-launch-video), PR videos
(pr-to-video), or captions on existing footage (embedded-captions). When unsure whether it's a
quick motion-first piece or a longer / narrated treatment, see /hyperframes.
metadata:
{
"tags": "orchestrator, motion-graphics, kinetic-type, data-viz, logo-reveal, lower-thirds, news, tweet, webpage, asset-fusion, short-form, overlay, no-narration",
}
---
# motion-graphics — dispatch entry
> **Confirm the route before Step 0.** This skill makes a **short, design-led, unnarrated motion graphic** (motion is the message; ~under 10s, no voice-over). A **longer, multi-scene, or narrated** treatment → `/general-video`; a **narrated video of a website** → `/website-to-video`; a **topic explainer** → `/faceless-explainer`; a **product promo** → `/product-launch-video`; **captions on existing footage** → `/embedded-captions`. **Out of scope**: live / at-render-time data, or footage it can't capture. Unsure motion-first-vs-narrated? **Read `/hyperframes` first.**
A short design-led motion graphic. **Asset-first**: decide the asset strategy and source real material _before_ designing the shot, then design the shot around what you have, then compose by reusing catalog capabilities. All artifacts go to `PROJECT_DIR = videos/<project-name>/` (created in Step 0); all paths below are relative to it.
| Phase | Execution | Primary artifact | Detailed flow |
| -------- | --------------------------------------------------------------------- | ---------------------------------------------------------------- | ----------------------------- |
| init | Bash | `hyperframes.json` | Step 0 |
| plan | subagent — **decide search?** + classify + asset strategy | `shot-plan.json` (draft: category, `asset_needs` queries, brief) | `agents/director.md` (Part 1) |
| source ◇ | Bash — media-use resolve (**skip if `asset_needs` is empty**) | `assets/` + `assets/index.md` | `phases/source/guide.md` |
| design | subagent — shot design around resolved assets | `shot-plan.json` (final: block(s) + layout + motion + positions) | `agents/director.md` (Part 2) |
| build | subagent — reuse-first composition | `compositions/index.html` | `agents/builder.md` |
| render | Bash — `hyperframes render` (MP4, or `--format webm/mov` for overlay) | `renders/video.mp4` | Step 5 |
| verify | Bash — `lint` / `inspect` -> repair subagent on failure | (fixes in place) | `agents/finalize.md` |
`◇ source` runs only when the chosen category declares assets. Pure code/text categories (e.g. `kinetic-type`, most `charts`/`stat`) have `asset_needs: []` and skip straight from plan to design.
## Categories — split by the search decision
`plan`'s **first decision is: does this need a search?** That fork splits the categories into two groups; then the specific category is picked — for search-driven, **by the type of content the search returns**. Each category is one `categories/<id>/module.md` (its planning + build rules); the shared motion vocabulary lives in `references/motion-vocabulary.md` (→ `hyperframes-animation` rules/blueprints + registry blocks).
**Form categories — no search; the user supplies the content:**
| Category | Intent | Leans on |
| -------------- | ---------------------------------------------- | --------------------------------------------------------------------------- |
| `kinetic-type` | punchy line / quote / title, motion-first text | `caption-*` blocks + animation rules |
| `stat` | single hero number / count-up + ring | `apple-money-count` / `rules/{counting-dynamic-scale, stat-bars-and-fills}` |
| `charts` | bar / line / pie / race / % from data | `data-chart` block |
| `logo-reveal` | logo sting / brand lockup (user logo) | `logo-outro` / `rules/svg-path-draw` |
| `lower-thirds` | name / title bars, callouts, social overlays | `caption-*` + registry overlay blocks |
**Search-driven categories — search first, then animate by content type** (the RWA path):
| Returned content | Category | Animation |
| ---------------- | -------------- | -------------------------------------------------------------- |
| webpage / link | `webpage` | webpage / UI animation (scroll, reveal, cursor, callouts) |
| news article | `news` | headline reveal + source card + key-fact callouts |
| tweet | `tweet` | animated tweet card |
| image / entity | `asset-fusion` | the asset's geometry _becomes_ the chart (RWA diegetic fusion) |
Build order: one at a time, coverage-first (rough is fine). `kinetic-type` ported from the prototype; the rest follow.
## Prerequisites
macOS Apple Silicon or Linux x64. System tools: `brew install node ffmpeg`. `npx hyperframes doctor` once. macOS GPU render: `export PRODUCER_BROWSER_GPU_MODE=hardware`.
Optional keys (local fallbacks if unset) — only needed by categories that source/generate assets via media-use:
| Key | Used for | Fallback |
| ----------------------------------- | ----------------------------------------------------------- | ------------------------------- |
| `GEMINI_API_KEY` / `GOOGLE_API_KEY` | image generation (media-use resolve) | skip generate / search-only |
| (asset_scout / search providers) | `webpage`/`news`/`tweet` + `asset-fusion` real-asset search | category degrades to asset-free |
## Flow
### Step 0 — Initialize
cwd is the agent workspace root; write all artifacts under `PROJECT_DIR = videos/<project-name>/`. `<project-name>`: use the dir the user gave, else a short kebab-case name from the intent (`<subject>-motion`). Not the workspace basename or a timestamp.
Only when `$PROJECT_DIR/hyperframes.json` is absent:
```bash
PROJECT_DIR="${MOTION_GRAPHICS_DIR:-videos/<project-name>}"
mkdir -p "$(dirname "$PROJECT_DIR")"
npx hyperframes init "$PROJECT_DIR" --non-interactive --skip-skills --example=blank
```
**Constraints:** never `hyperframes init` in the workspace root; never nest another `hyperframes/` inside `PROJECT_DIR`; every Bash command (master + subagents) is a `(cd "$PROJECT_DIR" && ...)` subshell — never bare `cd`.
### Step 1 — Plan (subagent: Director Part 1)
Dispatch one subagent. prompt = full `agents/director.md` + `## Dispatch context` (`SKILL_DIR` / `PROJECT_DIR` / the user's request / `Schema: <SKILL_DIR>/references/shot-plan-ir.md`). It must:
1. **Decide: does this need a search?** (the first fork)
- **No** → pick a **form category** (kinetic-type / stat / charts / logo-reveal / lower-thirds); content is user-supplied; `asset_needs: []`.
- **Yes** → emit a **search plan** into `asset_needs[]` (news / web / tweet / image; two-pole queries). The specific **search-driven category** (webpage / news / tweet / asset-fusion) is confirmed by the content type returned in Step 2, and finalized in Step 3.
2. Write a draft `shot-plan.json` (envelope + chosen form category _or_ search intent + `asset_needs` + a one-paragraph shot brief). Schema: `references/shot-plan-ir.md`.
Validation: `[ -s "$PROJECT_DIR/shot-plan.json" ] && echo ok || echo missing`.
### Step 2 — Source ◇ (Bash: media-use, conditional)
If `shot-plan.json.asset_needs` is non-empty, resolve assets (search / generate / fetch → frozen project-local paths + ledger). See `phases/source/guide.md` (wraps `media-use resolve`; the search-driven categories use the news/web/tweet/image search). If `asset_needs` is empty, **skip to Step 3**.
```bash
# illustrative — see phases/source/guide.md
(cd "$PROJECT_DIR" && node <SKILL_DIR>/phases/source/resolve.mjs --plan ./shot-plan.json --out ./assets)
```
Degrade gracefully: if a search/provider is unavailable, the category falls back to asset-free (note it in `context.log`).
### Step 3 — Design (subagent: Director Part 2)
Dispatch a subagent (prompt = `agents/director.md` Part 2 + dispatch context including the resolved `assets/index.md` if Step 2 ran + `catalog-map.md`). It designs the shot **around the available assets**: pick the catalog block(s) + the `hyperframes-animation` rules/blueprints, the layout, the motion, beats, and (for `asset-fusion`) the `element_positions` + eyedropper palette. Finalizes `shot-plan.json` (`content.block` + `content.customize` + per-category content).
### Step 4 — Build (subagent: Builder, reuse-first)
Dispatch a subagent. prompt = full `agents/builder.md` + dispatch context (`shot-plan.json`, `catalog-map.md`, the category's `module.md`, `references/motion-vocabulary.md`, `references/builder-contract.md`). **Reuse-first**: `npx hyperframes add <block>` + customize in place; hand-author only gaps + the asset-fusion affordance. Output `compositions/index.html` honoring the HF contract (paused GSAP timeline on `window.__timelines`, `class="clip"` + stable ids, `tl.seek(0)`, deterministic).
### Step 5 — Render (Bash)
```bash
(cd "$PROJECT_DIR" && npx hyperframes render . -q draft -o ./renders/video.mp4)
# transparent overlay variant: --format webm (or mov)
```
### Step 6 — Verify (Bash → repair subagent on failure)
```bash
(cd "$PROJECT_DIR" && npx hyperframes lint . && npx hyperframes inspect .)
```
exit 0 → done. On lint/inspect errors, dispatch the repair subagent (`agents/finalize.md`: snapshot QA + one in-place fix pass + re-render). Never change a fixed duration in repair.
### Report + optional preview
Report the final output (`renders/video.mp4`, or the `.webm` / `.mov` overlay variant) + duration. **Don't open a preview during the run.** Offer one only on request, started **after** render so it serves the final file:
```bash
(cd "$PROJECT_DIR" && npx hyperframes preview) # Studio UI; or `npx hyperframes play` for a shareable link
```
Flags live in the `hyperframes-cli` skill (`references/preview-render.md`).
## Resume table
| State | Continue from |
| -------------------------------------------------------- | ------------------------ |
| no `shot-plan.json` | Step 1 (plan) |
| `shot-plan.json` has `asset_needs`, no `assets/` | Step 2 (source) |
| `shot-plan.json` final, no `compositions/index.html` | Step 3/4 (design+build) |
| `compositions/index.html` exists, no `renders/video.mp4` | Step 5 (render) + Step 6 |
| `renders/video.mp4` exists | Report + stop |
## Design notes (maintainers — execution does not read this)
- **Asset-first rationale:** sourcing is front-loaded and informs shot design (the RWA flow: analyze → search → review → compose). the search-driven categories (`webpage`/`news`/`tweet`) and `asset-fusion` both lean on media-use search (news/web/tweet/image), which is media-use's documented RWA lineage.
- **Reuse-first:** the in-ecosystem analog of LLM-generated templates is "compose catalog blocks + `hyperframes-animation` rules". HF's paused GSAP timeline ≙ Remotion's `useCurrentFrame`.
- **Category module contract:** one `categories/<id>/module.md` (planning + build), sharing `references/motion-vocabulary.md` (+ optional eval). Adding a category = drop the folder + register its classifier line in `agents/director.md` + its row in `catalog-map.md`; the phase pipeline is untouched.
- **Directory shape:**
```
videos/<project-name>/
hyperframes.json context.log
shot-plan.json # the IR (Director output)
assets/ assets/index.md # media-use output (if sourced)
compositions/index.html # Builder output
renders/video.mp4
```
- **Registration:** in `hyperframes` router — add the "design-led short motion graphic" intent + Workflow description; carve the motion-graphics triggers out of `/general-video`; add reverse Do-NOT-use edges. See `motion-graphics-genre.md` §5-7.