Voltar ao índice
Ferramentas e automação

Fluxo geral para vídeos personalizados no HyperFrames

Orienta composições HyperFrames livres, longas ou com várias cenas quando nenhum fluxo especializado atende ao pedido.

Ver código no GitHub Instala diretamente do repositório-fonte.

O que esta skill faz

Esta skill é o fluxo de fallback para vídeos personalizados de qualquer duração ou formato no HyperFrames. Ela atende reels de marca, montagens, loops, title cards e composições livres, desde que um fluxo especializado não seja mais adequado.

Quando usar

  • Criar um vídeo de marca com várias cenas
  • Montar uma sequência livre ou uma montagem
  • Produzir title cards e loops estáticos
  • Executar pequenas alterações em uma composição existente

Como usar

  1. Confirme se nenhum fluxo especializado corresponde melhor ao pedido
  2. Revise o projeto, os assets disponíveis e a especificação de design
  3. Em pedidos abertos, alinhe formato, duração e estrutura
  4. Construa exatamente o escopo solicitado e valide o render

O que revisar antes de instalar

  • Não é a rota preferencial para produtos, sites ou explicadores específicos
  • Não oferece edição NLE de um vídeo finalizado
  • Não suporta dados atualizados durante a renderização

SKILL.md

---
name: general-video
description: >
  The fallback workflow for authoring custom HyperFrames video compositions at
  any length or format — longer or multi-scene pieces, brand / sizzle reels,
  montages, title cards, static loops, and freeform compositions. Input- and
  length-agnostic. If a specialized workflow clearly fits the input — a
  marketed product, a website, a topic explainer, a GitHub PR, existing
  footage, a short motion graphic, or a Remotion port — prefer it (see
  /hyperframes); use this only as the general fallback when none fit.
metadata: { "tags": "orchestrator, general-video, fallback, freeform, composition-authoring" }
---

# general-video — general video workflow

> **Confirm the route before you build.** This is the **fallback** for custom composition authoring. If the input clearly fits a specialized workflow, prefer it: marketed product → `/product-launch-video`; general site → `/website-to-video`; topic explainer → `/faceless-explainer`; GitHub PR → `/pr-to-video`; existing footage → `/embedded-captions` · `/graphic-overlays`; short unnarrated motion graphic → `/motion-graphics`; Remotion port → `/remotion-to-hyperframes`. **Out of scope**: live / at-render-time data, NLE-style editing of a finished video, or producing footage HyperFrames can't capture. Unsure? **Read `/hyperframes` first.**

**Build exactly what was asked.** A title card is a title card — not a title card + three supporting scenes + ambient music + captions. If extra scenes or elements would genuinely improve the piece, _propose_ them; don't add them silently. For small edits (fix a color, adjust one duration, add one element), skip the planning steps and go straight to the build.

## Approach

### Discovery — open-ended requests only

For vague, exploratory requests ("make something for our brand", "a cool intro") — understand intent before picking colors:

- **Audience** — who watches? developers / executives / general consumers?
- **Platform** — where does it play? social (15s) / website hero / product demo / internal?
- **Priority** — what matters most? motion quality / content accuracy / brand fidelity / speed?
- **Variations** — one best shot, or 2-3 meaningfully different options (different pacing, energy, or structure — not just color swaps)?

For specific requests ("add a title card", "fix the timing on scene 3"), skip discovery.

### Step 1 — Design system → `hyperframes-creative`

Establish the visual identity first. If the project has a design spec, read it (precedence `frame.md` → `design.md` → `DESIGN.md`; treat it as brand truth — exact colors, fonts, constraints).

**If no spec exists, you MUST read BOTH `hyperframes-creative/references/house-style.md` AND `hyperframes-creative/references/video-composition.md` before choosing any color or font.** `house-style.md` gives the "interpret the prompt / generate real content" opener, lazy-default list, and layer recipe; `video-composition.md` gives the video-medium density / scale / **foreground detailing** (data bars, registration marks, monospace metadata, "8-10 elements, two the user didn't ask for") that separates "produced" from "generated." Reading only one is the most common miss — `video-composition.md` is the one agents skip, and it is exactly the one that prevents flat, centered, web-page-looking output. Do not self-invent a palette and skip these; crossing into `hyperframes-creative` is mandatory here, not an optional branch. From there, also pull a named style/mood → `references/visual-styles.md`, or the interactive picker → `references/design-picker.md`, as needed. The spec/style defines the **brand**, not the composition rules.

**Find the angle (vague brief, no spec):** before picking colors, write ONE sentence — what does this name/word/topic evoke, and what visual _world_ (metaphor, setting, instrument, motif) expresses it? E.g. a cybersecurity tool → vault doors / perimeter scan lines / lock tumblers; a meditation app → tide, breath, slow light bloom. Read the _meaning_ of the subject, not just its letters; pick a concrete angle over a literal restyle. This is the cheap substitute for prompt expansion (Step 2) on single-scene pieces, where expansion is correctly skipped — and it is the difference between a designed concept and a generic logo-on-a-gradient.

<HARD-GATE>
Before writing ANY composition HTML, verify you have ALL FOUR:
1. **A visual identity** grounded in the spec or `house-style.md` — not invented on the spot. (Reaching for `#333`, `#3b82f6`, or `Roboto`? You skipped it.)
2. **A one-sentence concept angle** (the "find the angle" step) for anything beyond a trivial edit — not a literal restyle of the prompt words.
3. **A font pairing from the embed list** (`hyperframes-creative/references/typography.md` → "Fonts that embed") chosen on purpose — not `Inter`/`Helvetica Neue`/`system-ui` by default, and never an un-embedded display font you're just hoping renders (un-bundled names embed only if auto-captured locally — and cloud renders won't capture them).
4. **A foreground/density plan from `video-composition.md`** — the anchor-to-edges, 8-10-elements, foreground-metadata, background-texture rules. (Centered stack on a flat color with fewer than ~6 elements and no edge-anchored detail? You skipped it — that is the generic tell.)
</HARD-GATE>

### Step 2 — Prompt expansion → `hyperframes-creative`

Run for every multi-scene composition (skip for single-scene pieces and trivial edits). Ground the request against the design spec + house style into a consistent intermediate that downstream work reads the same way. See `hyperframes-creative/references/prompt-expansion.md`.

### Step 3 — Plan

Before writing HTML, think at a high level:

1. **What** — the viewer experience: narrative arc, key moments, emotional beats.
2. **Structure** — how many compositions, sub-comp vs inline, which tracks carry video / audio / overlays / captions. For the monolithic-single-file vs modular-sub-comp call, see `hyperframes-core/references/composition-patterns.md` § Two Architectures (rule of thumb: ≥3 hard scene cuts, or any reused scene → modularize; a short single-scene piece stays one file).
3. **Rhythm** — name the pattern before implementing (e.g. `fast-fast-SLOW-SHADER-hold`); see `hyperframes-creative/references/beat-direction.md`.
4. **Timing** — which clips drive duration, where transitions land, the pacing.
5. **Layout** — build the end state first (see below).
6. **Animate** — then add motion via `hyperframes-animation`.

## Layout Before Animation

Position every element where it sits at its **most visible moment** — fully entered, correctly placed, not yet exiting. Write that as static HTML + CSS first. **No GSAP yet.**

**Why:** if you position elements at their animated start state (offscreen, scaled to 0, opacity 0) and tween to where you _think_ they land, you are guessing the final layout — overlaps stay invisible until render. Build the end state first and you see and fix layout problems before adding motion.

1. **Identify the hero frame** for each scene — the moment the most elements are simultaneously visible. That is the layout you build.
2. **Write static CSS** for that frame. The content container must fill the scene with padding, not absolute offsets:

```css
.scene-content {
  display: flex;
  flex-direction: column;
  justify-content: center;
  width: 100%;
  height: 100%;
  padding: 120px 160px; /* padding positions content; fills any scene size */
  gap: 24px;
  box-sizing: border-box;
}
```

Never use `position: absolute; top: Npx` on a content container — it overflows when content is taller than the space. Reserve absolute positioning for decoratives.

> ⚠ **The `width/height: 100%` above only resolves if every ancestor has a resolved height.** The root `<div data-composition-id>` and any wrapper between it and `.scene-content` must be sized (`position: relative; width: 1920px; height: 1080px` on the root — see `hyperframes-core` → "Root must be sized"). Skip this and the flex container collapses to ~0, content piles into the **top-left corner**, and the first glyph clips at x=0 — while `lint`/`inspect` still report 0 issues. And **always keep the `padding`** (≥80px) on `.scene-content`: it is the title-safe margin. Never replace it with bare `gap`.

3. **Add entrances** — animate FROM offscreen/invisible TO the CSS position with `gsap.from()` (in sub-compositions prefer `gsap.fromTo()` so the start state is explicit; see `hyperframes-core/references/sub-compositions.md`). The CSS position is ground truth; the tween is the journey to it.
4. **Exits are transition-handled** — per the scene-transition rules in `hyperframes-animation/transitions/`, only the **final** scene animates elements out; between scenes the transition IS the exit.

**Shared space across time:** if element A exits before element B enters in the same area, both still need correct CSS positions for their respective hero frames — timeline ordering keeps them from coexisting, and the layout step catches accidental overlap. Layered glows/shadows and z-stacked depth are _intentional_ overlap; the step is about catching _unintentional_ collisions (two headlines on top of each other, content bleeding off-frame).

## Build — delegate to the domain skills

This maps the skill's full surface (see the `description`) to its references — non-exhaustive; when an intent isn't listed, route through `hyperframes-creative` (look/concept), `hyperframes-animation` (motion), `hyperframes-core` (contract), `hyperframes-media` (audio/captions). **The first row is ADDITIVE — read it AND your intent row, not one or the other.**

| Building…                                                             | Read first (in order)                                                                                                                                                                                |
| --------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **ALWAYS — every non-trivial piece, on top of your intent row below** | `hyperframes-creative/references/house-style.md` + `references/video-composition.md` (also gated in Step 1 / HARD-GATE; the "produced, not generated" foreground detailing)                          |
| **Kinetic typography / text-forward**                                 | `hyperframes-animation/techniques.md` (kinetic type) + `adapters/gsap-easing-and-stagger.md` + `rules/kinetic-beat-slam.md`                                                                          |
| **Title card / lower-third / overlay / PiP / text-behind-subject**    | `hyperframes-creative/references/composition-patterns.md` + (for the centered/sized frame) `hyperframes-core` → "Root must be sized"                                                                 |
| **Logo / brand-mark reveal**                                          | `hyperframes-animation/rules/svg-path-draw.md` (draw-on) + `rules/3d-text-depth-layers.md` + `rules/scale-swap-transition.md`                                                                        |
| **Data / stats / numbers**                                            | `hyperframes-animation/rules/counting-dynamic-scale.md` + `rules/stat-bars-and-fills.md` + `hyperframes-creative/references/data-in-motion.md`                                                       |
| **Product / app / UI demo**                                           | `hyperframes-animation/rules/3d-page-scroll.md` + `rules/cursor-click-ripple.md` + `rules/press-release-spring.md`                                                                                   |
| **Audio-reactive / music-driven**                                     | `hyperframes-creative/references/audio-reactive.md` (pre-extract bands; map to motion)                                                                                                               |
| **Narrated / voiceover / music / SFX / captions**                     | `hyperframes-media` → the shared audio engine `scripts/audio.mjs` (one call = TTS + BGM + SFX → `audio_meta.json`); caption authoring + asset placement via `hyperframes-core`. See **Audio** below. |
| **Multi-scene / transitions**                                         | `hyperframes-animation/transitions/overview.md` **then** `transitions/catalog.md` (you are not done after the overview — the GSAP recipe is in the catalog)                                          |
| **Modular / sub-compositions**                                        | `hyperframes-core/references/composition-patterns.md` + `references/sub-compositions.md`                                                                                                             |

### Audio: one engine (TTS · BGM · SFX)

Only when the piece calls for it (per "build exactly what was asked" — no ambient music on a title card). Don't hand-roll TTS or vendor a copy: write a neutral `audio_request.json` and call the shared engine in `hyperframes-media`. It auto-degrades on one switch — HeyGen credential present → HeyGen TTS + music/SFX **retrieval**; absent → ElevenLabs/Kokoro TTS, Lyria/MusicGen BGM **generation**, and the bundled SFX library. Full flag list + request/meta schema: the header comment of `hyperframes-media/scripts/audio.mjs`.

```jsonc
// audio_request.json — one line per narrated segment; `id` is yours (joins audio_meta back)
{
  "lines": [
    { "id": "s1", "text": "Your opening line.", "sfx": ["whoosh"] },
    { "id": "s2", "text": "The next beat." },
  ],
  "bgm": { "query": "calm cinematic underscore" }, // omit "mode" → auto (retrieve if HeyGen, else generate); "none" to disable
}
```

```bash
# <MEDIA_DIR> = the installed hyperframes-media skill dir (sibling of this skill)
node <MEDIA_DIR>/scripts/audio.mjs --request ./audio_request.json --hyperframes . --out ./audio_meta.json
```

Then read `audio_meta.json`: mount each `voices[].path` + (`bgm.path`, `sfx[]`) as `<audio>` tracks and use `voices[].words` for captions, all per `hyperframes-core` (audio tracks + caption authoring). If BGM took the generate path (`bgm_pending: true`), run `hyperframes-media/scripts/wait-bgm.mjs` before final render.

## Output checklist → `hyperframes-cli`

- [ ] `npx hyperframes lint` and `npx hyperframes validate` pass (block on results)
- [ ] design adherence verified if a spec (`frame.md` / `design.md`) exists — checklist in `hyperframes-creative/references/design-adherence.md`
- [ ] `npx hyperframes inspect` passes, or every overflow is intentionally marked
- [ ] contrast warnings addressed; for multi-scene work, review the animation map (`hyperframes-animation/scripts/animation-map.mjs`)
- [ ] deliver the preview; render to MP4 only on explicit request
- [ ] surface the preview **only at handoff** (it is the stable, final preview); don't pop one mid-build — build-phase snapshots are headless