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Design e UI

Direção criativa para vídeos HyperFrames

Orienta marca, paleta, tipografia, narração, ritmo, composição e decisões visuais em projetos HyperFrames.

Ver código no GitHub Instala diretamente do repositório-fonte.

O que esta skill faz

Esta skill cuida da direção criativa não relacionada aos padrões atômicos de animação. Ela transforma especificações de design em decisões coerentes de marca, densidade visual, tipografia, paleta, narração, beats e composição para vídeo.

Quando usar

  • Definir a linguagem visual de uma composição
  • Interpretar `frame.md`, `design.md` ou `DESIGN.md`
  • Planejar narração, ritmo e beats
  • Criar visuais reativos a áudio

Como usar

  1. Garanta primeiro o contrato técnico de `hyperframes-core`
  2. Revise o projeto e leia a especificação de design com a precedência indicada
  3. Trate os tokens do frontmatter como regras de marca
  4. Defina conteúdo, paleta, tipografia, densidade e ritmo
  5. Use `hyperframes-animation` para padrões de movimento

O que revisar antes de instalar

  • Não substitui o contrato técnico de HyperFrames
  • Não cobre padrões atômicos de animação ou transições
  • Projetos sem especificação exigem decisões criativas explícitas

SKILL.md

---
name: hyperframes-creative
description: Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.
---

# HyperFrames Creative

Brand, pacing, style, narration, and composition direction. Use after the technical contract from `hyperframes-core` is in place.

For motion patterns, scene blueprints, transitions, and CSS marker effects, use `hyperframes-animation` — this skill is intentionally non-animation.

> **Read these two FIRST for any non-trivial composition — they override web instincts:**
>
> - `references/house-style.md` — "interpret the prompt, generate real content," the lazy-default list, and the background/foreground layer recipe. This is what turns a literal restyle into a _concept_.
> - `references/video-composition.md` — video-medium density, scale, foreground metadata (the "produced, not generated" detailing: data bars, registration marks, monospace readouts, 8-10 elements/scene).
>
> Skipping these is the single biggest cause of generic, web-page-looking output. They are not optional rows in the routing table below — for anything beyond a one-line edit, open both before you choose colors or write HTML.

## Workflow

1. If a project has a design spec, **read it first** and treat its frontmatter tokens as brand truth (colors, fonts, spacing, tone, constraints). Which file to read (precedence `frame.md` → `design.md` → `DESIGN.md`) and how to parse it (frontmatter = normative, prose = context) are defined once in [`references/design-spec.md`](references/design-spec.md) — resolve and load per that doc.
2. If no design spec exists and the user asks for visual direction, choose a route:
   - Ready-made frame-preset (optional) → `frame-presets/` (adopt a `FRAME.md` as `frame.md`; see `references/design-spec.md`)
   - Named style or mood → `references/visual-styles.md`
   - Fast defaults → `references/house-style.md`
   - Interactive selection → `references/design-picker.md`
3. For multi-scene work, plan beats and rhythm before writing HTML → `references/beat-direction.md`. For scene transitions, jump to `hyperframes-animation/transitions/`.
4. For motion-heavy work, read `references/motion-principles.md` (high-level guardrails), then go to `hyperframes-animation` for atomic rules.

## Routing

| Topic                                                                    | Read                                           |
| ------------------------------------------------------------------------ | ---------------------------------------------- |
| Adopt a ready-made frame-preset as `frame.md` (optional)                 | `frame-presets/` · `references/design-spec.md` |
| Default palettes, motion, typography, lazy defaults to question          | `references/house-style.md`                    |
| Named style presets, mood-to-style routing                               | `references/visual-styles.md`                  |
| Palette-specific color tokens                                            | `palettes/*.md`                                |
| Composition patterns — PiP, text-behind-subject, title card, slide show  | `references/composition-patterns.md`           |
| Stats / infographic presentation                                         | `references/data-in-motion.md`                 |
| Structured expansion for open-ended prompts                              | `references/prompt-expansion.md`               |
| Video-medium density, scale, color, frame composition                    | `references/video-composition.md`              |
| Per-beat direction, rhythm planning, transition timing                   | `references/beat-direction.md`                 |
| Post-authoring spec verification (colors, type, corners, spacing, depth) | `references/design-adherence.md`               |
| High-level motion guardrails and GSAP-quality rules                      | `references/motion-principles.md`              |
| Font selection, pairings, rendered-video type guardrails                 | `references/typography.md`                     |
| Script pacing, tone, openings, number pronunciation                      | `references/narration.md`                      |
| Precomputed audio bands mapped to motion                                 | `references/audio-reactive.md`                 |

## Scripts

- `scripts/contrast-report.mjs` — inspect contrast warnings from rendered frames.
- `scripts/extract-audio-data.py` — pre-extract audio bands for audio-reactive compositions.
- `scripts/package-loader.mjs` — support script for bundled creative tooling.

Run from the repo root with explicit paths, for example:

```bash
python skills/hyperframes-creative/scripts/extract-audio-data.py <audio-file>
```

Animation analysis (`animation-map.mjs`) lives in `hyperframes-animation/scripts/`.

## Boundaries

- Do not override `hyperframes-core` technical rules.
- Do not require a design system for a minimal technical composition.
- Do not add extra scenes, narration, music, captions, or transitions unless the request calls for them or you first propose the expansion.
- Keep recipe references task-specific; do not read every reference for simple edits.